Category archives: Encounters

The day a fanboy died

Birth of a fanboy

Final Fantasy cover

The boy was a huge fan of the Final Fantasy games. He first learned about it when the first Final Fantasy came to America. He was too young at the time to know what it was about but his father seemed to enjoy it. He heard about Final Fantasy again when Final Fantasy II (now IV) appeared on his Super Nintendo. He was still quite young to be able to play but he could understand what was going on. Then came Final Fantasy III (VI) which was a gift from his father to his mother (obviously a joke). He was now old enough to play, but he was too shy to take the controller from his older brother’s hands. Instead they played together, the little boy would observer and advise his brother. He had a fantastic memory and everything that happened on screen was embedded forever in a part of his brain. This would help him play the game himself once he would dare try the game.

Final Fantasy III (VI) cover

A year or two passed, he now had enough confidence to try the games he only saw others play. He first played Final Fantasy III, then II. He played a bit of FFI but it was too hard for him. His parents even bought Final Fantasy Mystic Quest which he enjoyed even though it was not really like the other games. As the time passed, he learned to love those games and the consoles they were made for. He was not only a Final Fantasy fanboy, he was also a Nintendo fan. He made his parents buy the Nintendo 64 along with the excellent Super Mario 64. Then Squaresoft decided to leave Nintendo (rather, Nintendo decided to use cartridges that could contain a tiny fraction of what CDs could). The boy followed Squaresoft and sold a bunch of old games for the privilege of playing the newest Final Fantasy game.

Sephiroth walking through flames

A seasoned fanboy

In the following years the boy would play everything related to Final Fantasy. When he couldn’t find the original game he would find the ROM. He played and replayed the classics he had learned to love in his youth, he learned the correct numbering of the SNES games, he played the real Final Fantasy II and III. He played Final Fantasy V and bought all the remakes (Final Fantasy Origins, Chronicles, Anthology, Dawn of Souls). He tried Final Fantasy Adventure (which turned out to be a marketing name since it was really a Mana game) and the Final Fantasy Legend games. Even when a game was not really fun, he forced himself to play it just to know more about the fantastic universe of Final Fantasy.

He played everything.

The enlightenment

Kain artwork

He loved the series so much that he spent a lot of time in forums discussing the games (released and announced). He learned about all the re-releases of his games, how plenty of games were first released in Japan, then in North America then re-released in Japan with just enough additional content to make plenty of fans buy the games again (and make the North Americans envy them). He learned about the shady marketing tactics the company had used to sell games. They used the Final Fantasy name to boost sales of other series.

One day they announced what fans everywhere were hoping for since the release of Final Fantasy VII: more Final Fantasy VII. They announced a mobile phone game, a movie and a spin-off game based on a character from the original game.

It was really that one game that put the last nail in the coffin. The game didn’t appeal to the boy (who had become an adult) at all and the reviews didn’t help either. The low scores confirmed the boy’s suspicions: SquareEnix could make a bad game. The fanboy in him had died. He was still very much a fan of the series, but he no longer bought games just because of a name stamped on it.

The worst main character ever

Dragon Quest IV heroAs I said in my last post, I recently finished playing through the remake of Dragon Quest IV for the Nintendo DS. There was one thing that annoyed me more than anything else in the game. It’s how much the main character sucked (stat wise).

Normally, the main character is a powerful character that is a must to your party. If you could only have one member in your group, it would be him. Well not in Dragon Quest IV, the main character was not the strongest, not the fastest, didn’t have the best spells, he wasn’t the best at anything. He was not the worst in any either (except speed). He was in the top 4 characters, but he was not especially helpful. He had 2 things going for him. He was the strongest character that could equip the best armor (making him a tank) and he had the best healing spell which was only useful in the final boss battle (and the bonus quests after the game). So he was pretty much the dumb tank while a physical attacker, a healer and a powerful mage took care of things.

I did not like that my main character was the tank which is usually reserved to beefy but stupid characters.

An epic final battle in Dragon Quest IV

Dragon Quest IV logo

I recently finished playing through the remake of Dragon Quest IV for the Nintendo DS. It’s a fairly standard jRPG (4 characters group, grinding, turn-based battles, …) which is a genre I enjoy playing from time to time.

As I said, this is game that requires grinding, however in the last few years grinding has become less and less useful to finish a game. So when playing DQ4, I did not grind too much, I battled for money, not so much for experience. I managed to get through most of the game just fine, with many battles being hard fought which made them quite more enjoyable. I did die once or twice though which is perfectly fine (since the deaths were not due to cheap tricks by the game developer to make the game artificially difficult).

Battle preparation

Back to the topic, I went into the final battle with relatively good equipment, my four best characters and my HP/MP were mostly full. I forgot one important thing to do before engaging the battle. I did not use the item that would allow me to switch party members during the fight, I was not stuck with my four main characters.

Fight!

The battle started, I used my boss-fight routine and it worked well most of the fight. Boost defense of the party, reduce defense of the boss, hack away and heal when necessary (with the occasional omniheal which refills all the HP for every party member). The boss went through plenty of stages (it has 7 stages!!). At one point in the fight, my healer’s MP was getting low (my MP ring – Prayer Ring – broke during the fight) and my HP was not as high as I wanted it. I couldn’t cast omniheal anymore, my healer died before he managed to heal the party. My caster died, my main attacker died too. I was left with my main character, the hero, with no mana and without enough HP to survive any attack. I could have casted one tiny healing spell, but that wouldn’t have helped me.

I decided to give up the fight, I told my hero to attack one last time before dying. I got lucky, my hero attacked before the boss and the damage dealt was enough to kill the final stage of the boss. I was victorious!!

Victory is mine

The win was so rewarding considering I was so dead. I had really given up and I was thinking of what to do to be able to win next time. The victory felt really good. I’d love it if more games could reproduce that feeling, I don’t remember the last modern game where the final fight was close.

A slime draws near!

I have not played a lot of Dragon Warrior/Quest games. I don’t know why because I loved all the games I tried. I say tried because the only game in the series I ever completed is Dragon Quest VIII.

However, my first experience was with Dragon Warrior I on the NES and I have yet to finish it. The first time I saw that game, I was way too young to be able to finish it. I tried more than a few times to get back to the game and play it to the end, but I was never able to. I tried to play it with an emulator a few times but I don’t like to play with an emulator, the experience is not the same. I played it in the remake for the Gameboy Color, but I was not the owner of the cartridge and it was taken back from me before I could do much.

Dragon Warrior I for me

There are a few things that really define Dragon Warrior for me.

A slime draws near!

A slime draws near!

I remember grinding in those trees and hills for many hours more than a few times.

Stairs

The second thing I remember from those days is the way you were supposed to use the Stairs command to walk up and down the stairs in the game.

Action: use stairs

I had played the first Final Fantasy before this so it was a shock to me that when I walked onto the stair tiles, my character would do nothing except wait for me to actively choose to walk up or down the stairs.

Dark dungeons

The third thing I remember are the dark dungeons where you see nothing but your sprite and keep on hitting the walls unless you bring a torch. That was truly unique and still gives the game its charm in my opinion.

Last try

I recently bought the Dragon Quest I & II game for the Gameboy Color and I plan to play both to completion. I’m thrilled to play these two games and my quest will probably continue with Dragon Quest IV and V on the Nintendo DS after I’m done with those.

My first encounter

I remember when I first discovered the fantastic world of japanese RPGs; I was very young, too young to be able to play, but a few images stick in my head.

I was probably around 5 to 8 years old at a family Christmas party. My older cousin and my dad were discussing this new game called Final Fantasy. They had trouble playing because they didn’t know how to create a party approprietly. This is the first image I remember:

ffi_firstencounter

Yes, that is a 4 black belts party. Of course I didn’t really know what it was and it was all a bit overwhelming to me so I didn’t play that game until much later. I didn’t hear more about Final Fantasy or any other RPG until years later when my father bought Dragon Warrior.