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	<title>Random Battle &#187; Game Knowledge</title>
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	<description>A slime draws near!</description>
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		<title>5 games with an identity crisis</title>
		<link>http://www.randombattle.com/152/5-games-with-an-identity-crisis</link>
		<comments>http://www.randombattle.com/152/5-games-with-an-identity-crisis#comments</comments>
		<pubDate>Sat, 02 Apr 2011 11:13:58 +0000</pubDate>
		<dc:creator>Michel Billard</dc:creator>
				<category><![CDATA[Game Knowledge]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[spin-offs]]></category>

		<guid isPermaLink="false">http://www.randombattle.com/?p=152</guid>
		<description><![CDATA[Brands are powerful, especially in the entertainment industry. Releasing a game for a popular series guarantees its financial success. That&#8217;s why developers keep churning out sequels and spin-offs from popular games. The Sonic series has seen more than its share of bad games, yet the fans don&#8217;t hesitate to shell out the money whenever a [...]]]></description>
			<content:encoded><![CDATA[<p>Brands are powerful, especially in the entertainment industry. Releasing a game for a popular series guarantees its financial success. That&#8217;s why developers keep churning out sequels and spin-offs from popular games. The Sonic series has seen more than its share of bad games, yet the fans don&#8217;t hesitate to shell out the money whenever a new game is released. The same can be said for many other popular series, but two companies in particular went the extra mile to ensure the success of some games: Nintendo and Square.<span id="more-152"></span></p>
<h3>Super Mario Bros. 2</h3>
<p><a title="Development of Super Mario Bros. 2" href="http://en.wikipedia.org/wiki/Super_Mario_Bros._2#Development"><img class="alignright size-medium wp-image-153" title="Doki_doki_panic" src="http://www.randombattle.com/wp-content/uploads/2011/04/Doki_doki_panic-261x300.jpg" alt="Cover of the Doki Doki Panic game" width="209" height="240" />Super Mario 2 is a rebranding of the Yume Kōjō: Doki Doki Panic game</a>. That&#8217;s why there&#8217;s no Bowser, no princess to save and not much in common with the original Mario game except the basic platforming elements (i.e. jumping and stomping on enemies). The four characters were originally siblings trying to save kidnapped kids in a fantasy world.</p>
<h4>Impact</h4>
<p>The game was nonetheless important for the series, introducing a number of concepts and characters that are still key to the franchise. The shape of the characters were more clearly defined, making Luigi slim and tall and making Mario a bit rounder and smaller. The character&#8217;s movements were also set by this game. Luigi is harder to control, but he can run faster and jump higher, while Mario has tighter controls but can&#8217;t jump as high. Peach also gained her floating ability. The <a title="Information about Birdo's gender" href="http://en.wikipedia.org/wiki/Birdo#Gender">gender-confused Birdo</a>, the Shy Guys and Bob-ombs are the better known characters that first appeared in this game (<a title="Super Mario Bros. 2 Review: Only in America" href="http://wii.ign.com/articles/801/801793p1.html">source</a>). The Mario series could&#8217;ve been very different without the modifications made to Doki Doki.</p>
<h3>Pokemon Snap</h3>
<p>A lesser known rebranding by Nintendo is <a title="Pokemon Snap didn't originally have Pokemon!" href="http://www.destructoid.com/pokemon-snap-didn-t-originally-have-pokemon--186408.phtml">Pokemon Snap which wasn&#8217;t supposed to have any Pokemon in it</a>. There wasn&#8217;t anything in particular to photograph which prompt the developers of the game to reconsider the goal of the game. They wondered what people would be interested in taking pictures of and using the Pokemon franchise sounded like a good idea.</p>
<h4>Impact</h4>
<p>Nothing new came out of this title, at best it strengthened the popularity of the franchise with a solid spin-off of the Pokemon games.</p>
<h3>Kirby&#8217;s Epic Yarn</h3>
<p style="text-align: left;"><a title=" Kirby's Epic Yarn wasn't originally a Kirby game" href="http://www.officialnintendomagazine.co.uk/20363/news/kirbys-epic-yarn-wasnt-originally-a-kirby-game/">Originally called Fluff&#8217;s Yarn</a>, Kirby appeared in the game a few months after the development had started. The main protagonist was Fluff which was changed into the secondary character providing the opportunity for a 2 players Kirby game. The designers of the original didn&#8217;t seem to be mad when Nintendo asked them to use Kirby.</p>
<h4><a title=" Kirby's Epic Yarn wasn't originally a Kirby game" href="http://www.officialnintendomagazine.co.uk/20363/news/kirbys-epic-yarn-wasnt-originally-a-kirby-game/"><img class="size-medium wp-image-157 aligncenter" title="Prince Fluff" src="http://www.randombattle.com/wp-content/uploads/2011/04/Prince-Fluff-300x198.jpg" alt="Prince Fluff on a patch" width="210" height="139" /></a>Impact</h4>
<p>It&#8217;s difficult to judge what would have been different without Kirby. The game would still have been gorgeous and the game would most likely have received similar reviews. Putting Kirby on the cover probably helped with the sales and Nintendo backing up the title can&#8217;t hurt. I wouldn&#8217;t be surprised to see Prince Fluff in a future Kirby game. However, Nintendo might have lost the opportunity for a new franchise, though they can probably do a spin-off with Fluff alone with the right concept.</p>
<p>Nintendo has been really successful with its rebranding, bringing obscure games with great gameplay in the spotlight. The changes were good decisions financially as well as for the fans.</p>
<h3>Final Fantasy Adventure</h3>
<p>Not wanting to be outdone by Zelda, Square decided to create the <a title="Wikipedia article on Final Fantasy Adventure" href="http://en.wikipedia.org/wiki/Final_Fantasy_Adventure">Final Fantasy Adventure game which really is the first game of the Mana series</a>. There are no Final Fantasy concepts in the game except the basic RPG elements (experience, stats, hit points, magic spells). The game plays like Zelda, but has its own story and tweaks that make it unique.</p>
<h4>Impact</h4>
<div id="attachment_162" class="wp-caption alignright" style="width: 160px"><a href="http://en.wikipedia.org/wiki/Secret_of_Mana"><img class="size-thumbnail wp-image-162" title="Secret_of_Mana_Box" src="http://www.randombattle.com/wp-content/uploads/2011/04/Secret_of_Mana_Box-150x102.jpg" alt="Secret of Mana box" width="150" height="102" /></a><p class="wp-caption-text">Play this</p></div>
<p>The game didn&#8217;t do much for the Final Fantasy series, but its sequel, Secret of Mana, is still regarded as one of the best cooperative games ever made. Final Fantasy Adventure is also the first RPG game that allowed the player to kill townspeople.</p>
<h3>The Final Fantasy Legend</h3>
<p>Just like Final Fantasy Adventure, <a title="Wikipedia article on The Final Fantasy Legend" href="http://en.wikipedia.org/wiki/The_Final_Fantasy_Legend">The Final Fantasy Legend is not actually a Final Fantasy game and is the first game of its own series, the SaGa series</a>. The title of the game was changed in North America to improve marketing. To its defense, the game shares more features with the Final Fantasy games than Adventure did. The player takes control of a party of 4 characters with classes chosen at the beginning of the game and features turn-based random battles.</p>
<h4><a href="http://www.randombattle.com/wp-content/uploads/2011/04/legend_selection.jpg"><img class="aligncenter size-medium wp-image-163" title="legend_selection" src="http://www.randombattle.com/wp-content/uploads/2011/04/legend_selection-300x270.jpg" alt="Class selection screen" width="300" height="270" /></a>Impact</h4>
<p>Beside the series that spawned from the game, the game has had an immense impact on the gaming world. Satoshi Tajiri, creator of the Pokemon series, mentioned in an interview that <a title="Legacy of The Final Fantasy Legend" href="http://en.wikipedia.org/wiki/The_Final_Fantasy_Legend#Reception_and_legacy">the Legend game gave him the inspiration for the Pokemon games</a>.</p>
<p>I would argue that Square has been far less successful with its rebrandings, in North America at least. Neither the Mana and SaGa series are very popular outside of Japan, except for a few titles such as Secret of Mana. In my opinion, the modifications made to the games were more about selling more copies than about helping obscure games that deserved the spotlight. However, both games have had a tremendous impact on the gaming industry.</p>
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		<title>Why are stats capped to 255?</title>
		<link>http://www.randombattle.com/65/why-are-stats-capped-to-255</link>
		<comments>http://www.randombattle.com/65/why-are-stats-capped-to-255#comments</comments>
		<pubDate>Fri, 26 Jun 2009 20:01:10 +0000</pubDate>
		<dc:creator>Michel Billard</dc:creator>
				<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Game Knowledge]]></category>

		<guid isPermaLink="false">http://randombattle.com/?p=65</guid>
		<description><![CDATA[As a lot of other games, Final Fantasy has a limit of 255 for it&#8217;s character stats. You may have wondered why such an arbitrary limit? Limits of 99 or 999 (or any number of nines) make sense because they are limited by the number of digits used to display the value. 255 uses 3 [...]]]></description>
			<content:encoded><![CDATA[<p>As a lot of other games, Final Fantasy has a limit of 255 for it&#8217;s character stats. You may have wondered why such an arbitrary limit? Limits of 99 or 999 (or any number of nines) make sense because they are limited by the number of digits used to display the value. 255 uses 3 digits, so why not go up to 999?</p>
<p>The reason behind this has to do with the way the data is stored in memory. Computers only understand binary numbers so every number or word of anything used to communicate with a computer is encoded in binary, each binary value is represented by a bit. The bit can either be 1 or 0.</p>
<p>Here&#8217;s how bits represent values:</p>
<pre>0000 = 0
0001 = 1
0010 = 2
0100 = 4
1000 = 8
1011 = 11
...</pre>
<p>Since only one bit doesn&#8217;t give much information, bits were grouped together to make a wider array of values available. This group was named a <a title="Byte article on Wikipedia" href="http://en.wikipedia.org/wiki/Byte" target="_blank">byte</a>. Typically, one byte is a group of 8 bits. Every information transmitted to and from the computer or console is transmitted using this byte format. Nowadays, computers send multiple bytes at the same time to improve the efficiency of communications, a 64 bit computer transmits information using 8 bytes (8 * 8 bits = 64 bits) at the time.</p>
<p>Now let&#8217;s take a look at the range of values one byte gives us:</p>
<pre>1000 0000 = 128
1111 1111 = <strong>255
</strong></pre>
<p>As you can see, 255 represents the biggest value that can be represented by a single byte and that&#8217;s why Final Fantasy (and other games) have used this value as the limit for stats. Nowadays, most information is stored using at least 32 bits at the time so we could technically use values up to slightly less than 4.3 billion, but that wouldn&#8217;t be so practical.</p>
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